See also README.txt for general information.
export LANG=en_US.UTF-8
is recommended on OS X.
Install MacPorts for your version of OS X/macOS.
Note that you need Xcode installed for MacPorts, and for building the engine. You also need to accept Xcode's EULA.
sudo port install mercurial
sudo port install py27-lxml
sudo port install gpgme
sudo port install automake
sudo port install asn1c
sudo port install zlib
There are others, please refer to the engine README.txt.
Make sure that python
is a version 2 one:
sudo port select python python27
Install into your home directory:
pushd ~
hg clone https://cacert.pep.foundation/dev/repos/yml2/
popd
Note: libetpan needs libz and libiconv, but the libiconv from MacPorts is not compatible, some functions seem to have been renamed there. Therefore the dynlib from OS X is used.
git clone https://github.com/fdik/libetpan libetpan-osx
cd libetpan-osx/
./autogen.sh
make
cp ./src/.libs/libetpan.a ~/lib/
You can change some defaults by editing Makefile.conf
. But this readme assumes you don't.
make clean
make all
make db
Done! The result should be (among others):
./src/libpEpEngine.a
./src/libpEpEngine.dylib
Install (you might need sudo for some commands, depending on how your system is set up):
make install
make -C db install
Since the system.db
rarely changes, make -C db install
is not needed for every build.
If you installed the test keys in your keyring (README.txt), this should just work:
make test
This is done with Xcode. Simply add pEpEngine.xcodeproj
to
your project and add a dependency to the target pEpEngine
(in Target Dependencies
in your Build Phases
.
Usually you just integrate pEpiOSAdapter.xcodeproj
.