See also README.txt for general information.
Note that you need Xcode installed for MacPorts, and for building the engine. You also need to accept Xcode's EULA.
Note: Use the script
macports_env.sh (or a similar one) to set up a clean build environment
before building the engine:
If you don't use that environment, please make sure you've set up all search paths correctly.
sudo port install mercurial sudo port install py27-lxml sudo port install gpgme sudo port install autoconf sudo port install asn1c sudo port install zlib
Install into your home directory:
pushd ~ hg clone https://cacert.pep.foundation/dev/repos/yml2/ popd
Note: libetpan needs libz and libiconv, but the libiconv from MacPorts is not compatible, some functions seem to have been renamed there. Therefore the dynlib from OS X is used.
git clone https://github.com/fdik/libetpan libetpan-osx cd libetpan-osx/ ./autogen.sh make cp ./src/.libs/libetpan.a ~/lib/
The build with autoconf (see previous section) is preferred. This is just for completeness. Don't actually build libetpan with xcodebuild.
git clone https://github.com/fdik/libetpan libetpan-osx cd libetpan-osx/build-mac xcodebuild -project libetpan.xcodeproj/ -target "static libetpan" mkdir ~/lib cp build/Release/libetpan.a ~/lib/
You can change some defaults by editing
Makefile.conf. But this readme assumes you don't.
make clean make all make db
Done! The result should be (among others):
Install (you might need sudo for some commands, depending on how your system is set up):
make install make -C db install
system.db rarely changes,
make -C db install is not needed for every build.
Make sure that you add
/opt/local/lib to each definition of
test/Makefile. This ensures that libgpgme will be found:
test: pEpEngineTest LD_LIBRARY_PATH=/opt/local/lib:~/lib:../src ./pEpEngineTest
This is done with Xcode. Simply add
your project and add a dependency to the target
Target Dependencies in your
Usually you just integrate