p≡p engine
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2.7 KiB

Building for OS X/macOS

See also README.txt for general information.

Dependencies

MacPorts

Install MacPorts for your version of OS X/macOS.

Note that you need Xcode installed for MacPorts, and for building the engine. You also need to accept Xcode's EULA.

Note: Use the script macports_env.sh (or a similar one) to set up a clean build environment before building the engine:

. macports_env.sh

If you don't use that environment, please make sure you've set up all search paths correctly.

MacPorts dependencies

sudo port install mercurial
sudo port install py27-lxml
sudo port install gpgme
sudo port install autoconf
sudo port install asn1c
sudo port install zlib

Other dependecies

yml2

Install into your home directory:

pushd ~
hg clone https://cacert.pep.foundation/dev/repos/yml2/
popd

libetpan

Note: libetpan needs libz and libiconv, but the libiconv from MacPorts is not compatible, some functions seem to have been renamed there. Therefore the dynlib from OS X is used.

git clone https://github.com/fdik/libetpan libetpan-osx
cd libetpan-osx/
./autogen.sh
make
cp ./src/.libs/libetpan.a ~/lib/
libetpan with xcodebuild

The build with autoconf (see previous section) is preferred. This is just for completeness. Don't actually build libetpan with xcodebuild.

git clone https://github.com/fdik/libetpan libetpan-osx
cd libetpan-osx/build-mac
xcodebuild -project libetpan.xcodeproj/ -target "static libetpan"
mkdir ~/lib
cp build/Release/libetpan.a ~/lib/

Configuration

You can change some defaults by editing Makefile.conf. But this readme assumes you don't.

Build

make clean
make all
make db

Done! The result should be (among others):

./src/libpEpEngine.a
./src/libpEpEngine.dylib

Install

Install (you might need sudo for some commands, depending on how your system is set up):

make install
make -C db install

Since the system.db rarely changes, make -C db install is not needed for every build.

Run tests

Make sure that you add /opt/local/lib to each definition of LD_LIBRARY_PATH in test/Makefile. This ensures that libgpgme will be found:

test: pEpEngineTest
        LD_LIBRARY_PATH=/opt/local/lib:~/lib:../src ./pEpEngineTest
make test

Building for iOS

This is done with Xcode. Simply add pEpEngine.xcodeproj to your project and add a dependency to the target pEpEngine (in Target Dependencies in your Build Phases.

Usually you just integrate pEpiOSAdapter.xcodeproj.