C++11 library providing functionality common to all adapters.
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Volker Birk 4ae7614224 adding declaration of _inject_sync_event 2 years ago
build-android Android Build: fix header extraction 2 years ago
libpEpAdapter Added call_with_lock.cc and slurp.cc to Windows build. 2 years ago
test Enhance sync testing; startup/shutdown repeatedly. 3 years ago
.hgignore Create all required folders when installing 4 years ago
Adapter.cc Possible fix for "shutdown problem". 3 years ago
Adapter.hh adding declaration of _inject_sync_event 2 years ago
Adapter.hxx Added Build var DEBUG for release/debug builds. (-g vs NDEBUG) 3 years ago
LICENSE.txt adding licensing and locked_queue 4 years ago
Makefile Tried minimizing makefile complexity, clean out unused stuff. 3 years ago
Makefile.conf Added Build var DEBUG for release/debug builds. (-g vs NDEBUG) 3 years ago
call_with_lock.cc add call_with_lock(). Moved from Json Adapter. 3 years ago
call_with_lock.hh add call_with_lock(). Moved from Json Adapter. 3 years ago
locked_queue.hh normalizing 3 years ago
pc_container.hh normalizing 3 years ago
readme.md Add basic build instructions 4 years ago
slurp.cc add function slurp(), coming from JsonAdapter 4 years ago
slurp.hh add function slurp(), coming from JsonAdapter 4 years ago
status_to_string.cc ... 3 years ago
status_to_string.hh ... 3 years ago

readme.md

How to build

To customize your build, you may change several variables that are consumed by make.

These variables, along with some explanations can be found in Makefile.conf.

You can edit that file, or create a file local.conf in the root of the repository, which will also be parsed by make.

A sample local.conf looks like this:

PREFIX=$(HOME)/code/libad/build

ENGINE_LIB=-L$(HOME)/code/engine/build/lib
ENGINE_INC=-I$(HOME)/code/engine/build/include

Now, run:

make all
make install