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README.md
p≡p JSON Server Adapter
Introduction
The p≡p JSON Server Adapter provides a REST-like jQuery-compatible API to connect with the p≡p engine. It is language-independent and can be used by any client.
Requirements
In order to use the p≡p JSON Server Adapter, you need to build and run it. Currently, Linux (Debian 9, Ubuntu 16.04) and MacOS (10.11, 10.12) are supported, Windows is about to follow. Newer versions should also work (file a bug report if not) but are not in our main focus, yet.
Dependencies
- C++ compiler: tested with g++ 4.8 and 4.9, and clang++ 2.8. Newer versions should work, too.
- GNU make
- libboost-thread-dev (tested with 1.58, 1.62 and 1.70)
- libboost-program-options-dev (tested with 1.58, 1.62 and 1.70)
- libboost-filesystem-dev (tested with 1.58, 1.62 and 1.70)
- libevent-dev 2.0.21 or 2.0.22 (or build from source, see below)
- p≡p Engine (which needs gpgme-thread, a patched libetpan, libboost-system-dev)
- libpEpAdapter
- OSSP libuuid
Building/Installing (Linux and macOS)
Install the dependencies
Debian 9:
apt install -y build-essential libboost1.62-dev libboost-system1.62-dev \
libboost-filesystem1.62-dev libboost-program-options1.62-dev \
libboost-thread1.62-dev libgpgme-dev uuid-dev googletest \
libevent-dev libevhtp-dev
macOS 10.12:
Use homebrew or macports to install the required libraries.
For more explicit instructions on how to do this with macports, see the section below.
Build and install the pEp Engine. Instructions can be found here: https://cacert.pep.foundation/dev/repos/pEpEngine/file/ef23982e4744/README.md.
Build and install libevent
It is recommended to use the libevent from your system's repository, if it contains the right version.
mkdir ~/code/json-ad
hg clone https://cacert.pep.foundation/dev/repos/pEpJSONServerAdapter/ ~/code/json-ad
cd ~/code/json-ad/libevent-2.0.22-stable
./configure --prefix="$HOME/code/json-ad/libevent-2.0.22-stable/build/" --disable-openssl
make
make install
Build and install the JSON server
cd ~/code/json-ad/server
Edit the build configuration to your needs in ./Makefile.conf
, or create a
./local.conf
that sets any of the make variables documented in
./Makefile.conf
.
If a dependency is not found in your system's default include or library paths, you will have to specify the according paths in a make variable. Typically, this has to be done at least for the pEp Engine, libetpan and libevent.
Below are two sample ./local.conf
files, for orientation.
macOS 10.12:
PREFIX=$(HOME)/code/json-ad/build
HTML_DIRECTORY=$(PREFIX)/share/pEp/json-adapter/html
GTEST_DIR=$(HOME)/code/gtest/googletest
BOOST_INC=-I$(HOME)/Cellar/boost/1.65.1/include
BOOST_LIB=-L$(HOME)/Cellar/boost/1.65.1/lib
ENGINE_INC=-I$(HOME)/code/engine/build/include
ENGINE_LIB=-L$(HOME)/code/engine/build/lib
ETPAN_INC=-I$(HOME)/code/libetpan/build/include
ETPAN_LIB=-L$(HOME)/code/libetpan/build/lib
EVENT_INC=-I$(HOME)/code/json-ad/libevent-2.0.22-stable/build/include
EVENT_LIB=-L$(HOME)/code/json-ad/libevent-2.0.22-stable/build/lib
GPGME_INC=-I$(HOME)/Cellar/gpgme/1.9.0_1/include
GPGME_LIB=-L$(HOME)/Cellar/gpgme/1.9.0_1/lib
UUID_INC=-I$(HOME)/Cellar/ossp-uuid/1.6.2_2/include
UUID_LIB=-L$(HOME)/Cellar/ossp-uuid/1.6.2_2/lib
Debian 9:
PREFIX=$(HOME)/code/json-ad/build
HTML_DIRECTORY=$(PREFIX)/share/pEp/json-adapter/html
GTEST_DIR=/usr/src/googletest/googletest/
ENGINE_INC=-I$(HOME)/code/engine/build/include
ENGINE_LIB=-L$(HOME)/code/engine/build/lib
ETPAN_INC=-I$(HOME)/code/libetpan/build/include
ETPAN_LIB=-L$(HOME)/code/libetpan/build/lib
EVENT_INC=-I$(HOME)/code/json-ad/libevent-2.0.22-stable/build/include
EVENT_LIB=-L$(HOME)/code/json-ad/libevent-2.0.22-stable/build/lib
Now, build and install the server:
make all
make install
If you only want to build the JsonAdapter library, run make lib
and you'll get
a libjson-adapter.a
With make test
you can execute the server's tests.
Macports
Install MacPorts for your version of macOS.
If MacPorts is already installed on your machine, but was installed by a
different user, make sure your PATH
variable is set as follows in
~/.profile
:
export PATH="/opt/local/bin:/opt/local/sbin:$PATH"
Install dependencies packaged with MacPorts as follows.
sudo port install gpgme boost ossp-uuid
Building/Installing (Windows)
Clone the repository from https://pep.foundation/dev/repos/pEpJSONServerAdapter and add the following projects to your MS Visual Studio solution: pEpJSONServerAdapter\build-windows\pEpJSONServerAdapter\pEpJSONServerAdapter.vcxproj pEpJSONServerAdapter\build-windows\pEpJSONServerAdapter\pEpJSONServerAdapterLibrary.vcxproj pEpJSONServerAdapter\build-windows\libevent\libevent.vcxproj
In order to build, the MS VS solution also needs to build the following dependent projects:
- pEpEngine (note that this requires further dependent projects)
- libpEpAdapter
- libevent
The resulting executable is called pEpJSONServerAdapter.exe and will be placed into
the Debug
or Release
directory of the solution.
Running the pEp JSON Adapter
You can use make run
to start the server.
-
Run ./pep-json-server. This creates a file that is readable only by the current user (~/.pEp/json-token-${USER}) and contains the address and port the JSON adapter is listening on, normally 127.0.0.1:4223 and a "security-token" that must be given in each function call to authenticate you as the valid user.
./pep-json-server
-
Visit that address (normally http://127.0.0.1:4223/) in your JavaScript-enabled web browser to see the "JavaScript test client".
-
Call any function ("version()" or "get_gpg_path()" should work just fine) with the correct security token.
Using the p≡p JSON Adapter
In the following section, you'll find background information on how to use the adapter and its functions.
### Server startup and shutdown
The JSON Server Adapter can be started on demand. It checks automatically whether an instance for the same user on the machine is already running and if yes it ends itself gracefully.
If there is no running server found the newly started server creates the server token file and forks itself into background (if not prevented via "-d" commandline switch).
Session handling
When using the p≡p engine, a session is needed to which any adapter can connect. The p≡p JSON Server Adapter automatically creates one session per HTTP client connection (and also closes that session automatically when the client connections is closed). Therefore, the client does not need to take care of the session management. However, the client has to set up a HTTP persistent connection.
API Principles
All C data types are mapped the same way, so some day the JSON wrapper can be generated from the p≡p Engine header files (or the JSON wrapper and the p≡p engine header are both generated from a common interface description file).
C type | JSON mapping |
---|---|
bool |
JSON boolean |
int |
JSON decimal number |
size_t |
JSON decimal number |
char* (representing a UTF-8-encoded NULL-terminated string |
JSON string |
char* (representing a binary string |
base64-encoded JSON string |
enum |
either JSON decimal number or JSON object containing one decimal number as member |
struct |
JSON object |
linked lists (e.g. bloblist_t , stringlist_t , identity_list etc.) |
JSON array of their member data type (without the next pointer) |
The parameter type PEP_SESSION is handled automatically by the JSON Server Adapter and the PEP_SESSION parameter is omitted from the JSON API.
enum types
Enum types are represented as JSON objects with one member, whose name is derived from the enum type name, holding the numeric value of the enum.
Some enum types are still represented directly as JSON decimal number. It shall be changed in a future version of the JSON Adapter.
String types
The JSON Server Adapter does automatic memory management for string
parameters. The current p≡p Engine's API distinguish between const char*
parameters and char*
parameters. const char*
normally means: the
"ownership" of the string remains at the caller, so the JSON Adapter frees
the string automatically after the call. char*
normally means: the
"ownership" of the string goes to the Engine, so the JSON Adapter does not
free string.
If there are functions that have a different semantics the behavior of the JSON wrapper has to be changed.
Parameter (value) restrictions
Some API functions have restrictions on their parameter values. The JSON Adapter does not know these restrictions (because it does not know the semantics of the wrapped functions at all). So it is the client's responsibility to fulfill these parameter restrictions! Especially when there are restrictions that are checked with assert() within the p≡p Engine, it is impossible for the JSON Adapter to catch failed assertions - the Engine and the Adapter process will be terminated immediatetely when the Engine is compiled in debug mode (= with enabled assert() checking).
Currently there are no range checks for numerical parameter types (e.g. a
JSON decimal number can hold a bigger value than the int
parameter type of
a certain C function).
API Reference
An complete overview with all functions that are callable from the client can be found in the [API Reference](pEp JSON Server Adapter/API Reference).
That API reference is a generated file that shows the current API briefly. There is also a (currently manually written) file that holts a copy of the documentation from the Engine's header files: [API reference detail.md]
Most of the callable functions are functions from the C API of the p≡p Engine. They are described in detail, incl. pre- and post-conditions in the appropriate C header files of the Engine.
Authentication
The JSON Server Adapter and the client have to authenticate to each other. "Authentication" in this case means "run with the same user rights". This is done by proving that each communication partner is able to read a certain file that has user-only read permissions.
-
There is a common (between client & server) algorithm to create the path and filename of the "server token file", for a given user name. The token file and its directory MUST be owned by the user and MUST be readable and writable only by the user, nobody else. Client and server check for the right ownership and access rights of the token file and its directory. (TODO: What shall be done if that check fails?)
-
The server creates a "server token file" containing a "server token" (a random-generated string of printable ASCII characters) and the IP address and port where the server listens on. This file can only be read by client programs that run with the same user rights.
-
The client checks the path, reads the "server token" from the file and authenticates itself to the server in each JSON RPC call with that "server token".
Callbacks / Reverse connection
p≡p applications must register callback handlers at the Engine. At the moment there are these callbacks:
PEP_STATUS messageToSend(message* msg)
PEP_STATUS notifyHandshake(pEp_identity* self, pEp_identity* partner, sync_handshake_signal signal)
The JSON adapter register its own functions at the Engine which propagate these events to all connected clients.
The event propagation to the clients are also done via JSON RPC calls. Here
the JSON Adapter acts as "client" which connects to a host:port that was told
to by the Client to the JSON Adapter via registerEventListener()
call, where
Client also sends a security token to the JSON Adapter for the reverse JSON RPC
connection.
Note: It is planned to change the way how events are sent to the Client, when the Client is unable to open listen sockets (it is rumored that future versions of Mozilla Thunderbird's plugin API will no longer allow this).
Idea 1: Use long polling: The Client calls a function that blocks until an event from the Engine arrives. This approach requires only a few changes in the JSON Adapter.
Idea 2: Use WebSockets: In fact this is also a type of "long polling" and an open TCP connection, opened by the Client. But it requires additional code in the JSON Adapter for the WebSockets protocol and a mechanism how to transfer the underlaying TCP socket and buffer from the libevent library to the WebSockets implementation. See: https://pep.foundation/jira/browse/JSON-128
Extending / customizing
If you want to extend or customize the p≡p JSON Adapter, there are several rules and definitions to take into account.
API Functions
-
The
FunctionMap function
inev_server.cc
defines which functions are callable via the JSON-RPC interface. The existing entries show the syntax of that map. Non-static member functions can be called, too. Thanks tostd::function<>
a member functionFoo::func(Params...)
is handled like a free-standing functionfunc(Foo* f, Params...)
. -
For each type there must exist specializations of the template classes "In" (for input parameters) and "Out" (for output parameters). The linker will tell you, which specializations are needed.
-
The specializations for "generic types" are in
function_map.cc
. -
The specializations for "p≡p-specific types" are in
pep-types.cc
.
Parameter directions (In, Out, InOut)
The p≡p JSON Server Adapter supports Input, Output and two ways of "In/Out"
parameters. You have to annotate the direction in the FunctionMap with
In<>
for input, Out<>
for output and InOut<>
or InOutP<>
for in/out
parameters. These wrapper classes have an optional second template
parameter (parameter type flag) that is explained below.
Return values are always "output" parameters, so they don't have to be
wrapped with Out<>
, but this wrapper is necessary when you need
non-default wrapper semantics, see below.
Input parameters of fundamental or simple struct types are
usually by-value parameters. Complex structs (or structs that are only
forward-declared in the public API) are usually pointer
parameters. Both ways are supported. You have to specialize In<T>
or
In<T*>
, depending how your type is used.
Output parameters of fundamental or simple struct types T
are usually
declared as a paremeter of type T*
. The p≡p JSON Server Adapter manages
the memory allocated by the called C function automatically and calls the
appropriate de-allocating function after use.
Calling a function with output parameters requires a dummy value (null
or
empty string is fine) at the JSON side for each output parameter to keep the
number of parameters at the JSON side the same with the C side.
For In/Out parameters there exist two calling conventions for call-by-pointer types:
-
caller allocates object and fills with input values, callee can only change members. The C type of the parameter is usually
struct T*
. Use the wrapperInOut<T*>
for these parameters. -
caller allocates object and fills with input values, callee might change/reallocate the whole object. The C type of the parameter is
struct T**
. Use the wrapperInOutP<T*>
in these cases.
InOutP<T>
is also the right wrapper for in/out parameters of fundamental or
enum types due to the additional indirection in the C function call
signature.
Parameter type flags
The wrapper classes might be instantiated with special "parameter type
flags". If no flag is given the DefaultFlag
is used with means the
semantics described already above.
At the moment there exist two parameter type flags which are interpreted as bitfield, so they can be combined:
-
NoInput : This denotes a parameter at the C side that shall not be exposed at the JSON side. So the value cannot be specified by the client, it is provided by the JSON Server Adapter internally (e.g. for PEP_SESSION)
-
DontOwn : Used for pointer types who don't "own" the referred ressource, so it is not released automatically by the JSON Server Adapter after the call.
More flags will be added when different semantics will be needed.
Automatic parameter value generation
For some parameters or parameter combinations the JSON Server Adapter is able to generate the values automatically either from the environment or from other parameters.
These automatic parameter value generators are supported at the moment:
In<c_string> and InLength
For functions that have a string parameter of type const char*
followed by
a size_t
that specifies the length of the string, the JSON Adapter can
calculate the value of that length parameter automatically, because in the
JSON API the lengths of strings are always known.
Moreover, the "length" that has to be given here means the length of the string seen by the C API side after processing of all JSON escaping mechanisms as raw UTF-8 NFC string, so it might be difficult to calculate that value at client side.
The "magic" is done inside the In<c_string> constructor that stores the string length in its "Context", and the InLength<> constructore retrieves the value from its "Context".
Example:
// C function declaration:
char* tohex(const char* input, size_t length);
// API definition:
// with implicit length parameter, with dummy JSON parameter
FP( "tohex", new Func<char*, In<c_string>, InLength<>>( &tohex ))
To be compatible with previous API versions the InLength
parameter still
needs a dummy placeholder in the JSON interface, but its value is no longer
relevant:
{"jsonrpc":"2.0", "id":28,
"method":"tohex", "params":["some string","dummy_parameter"]
}
It is possible to specifiy InLength<ParamFlag::NoInput>
so no
parameter is exposed to the JSON API anymore:
FP( "tohex", new Func<char*, In<c_string>, InLength<ParamFlag::NoInput>>( &tohex ))
Now the 2nd parameter is omitted:
{"jsonrpc":"2.0", "id":28,
"method":"tohex", "params":["some string"]
}
Embedding in other (desktop) adapters
The JSON Adapter can run as a stand-alone program (called the "mini-adapter") or as part of another desktop adapter to enhance that adapter with a JSON-RPC interface.
For this the JSON Adapter has to co-operate with the desktop adapter in several ways:
-
Startup, configuration and shutdown is managed by the desktop adapter.
-
Handshake events and sync messages created by the pEpEngine have to be dispatched to all connected clients, no matter whether they are JSON clients or "native" clients of the desktop adapter. See "messageToSend" and "notifyHandshake" callbacks.
-
The sync thread loop has to be managed by the desktop adapter. The libpEpAdapter contains an example implementation for that.
-
(something else?)
TODOs
The following issues are planned but not yet implemented.
-
More sensible unit tests
-
Generate all the tedious boiler plate code
- the content of pep-types.cc
- perhaps the FunctionMap 'function' in mt-server.cc
- perhaps the JavaScript side of the HTML test page to ensure to be consistent with the server side in pep-types.cc
-
Adapt the "p≡p Transport API", when it is final. (either manually or by code generator, if ready)
Appendix A: Attack scenarios on the authentication
Let's discuss different attack / threat scenarios. I don't know which are realistic or possible, yet.
### General ideas / improvements
Currently the JSON Server Adapter writes its server token file in a directory that is only readable & writable by the user itself.
The server token file is written in $HOME/.pEp/json-token on UNIX/Linux/MacOS and %LOCALAPPDATA%/pEp/json-token on MS Windows.
The JSON Server Adapter also checks whether .pEp has 0700 access rights on unixoid systems.
### Attacker with the same user rights
If the attacker is able to run his malicious code with the same user rights as the JSON Server Adapter and his legitimate client, it is (and always will be) impossible to prevent this attack. Such an attacker also can just start a legitimate client that is under his control.
The same applies to an attacker who gains root / admin access rights.
Fake Server with different user rights
,----------. ,--------.
| Attacker | <==> | Client |
`----------' `--------'
If no real JSON Adapter runs an attacker can create a fake server that pretends to be a legitimate JSON Adapter. It creates its own server token file, with different and conspicuous access rights, but a limited JavaScript client might be unable to detect the file permissions.
This fake server cannot access the private key of the user but it might get sensitive plaintext data the client wants to encrypt. The fake server cannot sign the encrypted data so the fake would be conspicuous, too. But that would be too late, because the sensitive plaintext data could already be leaked by the fake server.
This attack needs a user's home directory that is writable by someone else (to create a ~/.pEp/ directory) or a foreign-writable ~/.pEp/ directory.
The pEpEngine creates a ~/.pEp/ directory (if not yet exists) and sets the permissions to 0700 explicitly.
Man-in-the-middle with different user rights
,---------------------. ,----------. ,--------.
| JSON Server Adapter | <==> | Attacker | <==> | Client |
`---------------------' `----------' `--------'
-
The attacker cannot read "client token file" nor "server token file".
-
The server cannot check "who" connects to it, until the client authenticates itself, which might be relayed by the attacker from the original client.
-
The attacker has to convince the client that it is a legitimate server. It has to create a fake "server token file" to divert the client to the attacker's port. But that fake file cannot contain the right server token because the attacker does not know it.
- if the server started before the attacker the "server token file"'s access rights should prevent this (no write access for the attacker, no "delete" right in common TEMP dir (sticky bit on the directory)
- if the attacker starts before the server it can write a fake toke file. The server could detect it but is unable to notice the legitimate client. The client could detect it when it can check the file access rights. There might be race conditons...
-
Is it possible for the attacker to let the client send the right server token to him, at least temporarily (e.g. within a race condition)?
- As long as the server runs, the attacker cannot bind to the same address & port. Finding and binding of the port is done by the server before the server token file is created and filled.
- When the server that created the "server token file" dies, its port becomes available for the attacker, but the server token is no longer valid and no longer useful for the attacker.
-
there might be a very small chance for a race condition:
- The attacker opens a connection to the running server but does not use it. To find the server it cannot read the server configuration file, but it can ask the OS for ports that are open in "listen" mode. Normally the JSON Adapter listens on 4223 or some port numbers above that. That means: guessing the server's address is quite easy.
- when the server shuts down, the attacker immediately binds itself to that port. If a client connects just in this moment it sends the server token to the attacker, not to the server. But the attacker can use that token now to the server via the already opened TCP connection.
- To prevent this the server should call shutdown(2) on its listening socket to block any new client connection, but still block the port. (is that the case on all platforms?) Than close(2) all TCP connections to the clients (if any) and than also delete the server token file. Finally call close(2) on the listening socket.