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.gitignore vendored

@ -97,3 +97,9 @@ playground.xcworkspace
### Xcode Patch ###
**/xcshareddata/WorkspaceSettings.xcsettings
# Visual Studio
*.filters
*.user

@ -0,0 +1,3 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Selten verwendete Komponenten aus Windows-Headern ausschließen

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// pEpMIME.cpp : Hiermit werden die Funktionen für die statische Bibliothek definiert.
//
#include "pch.h"
#include "framework.h"
// TODO: Dies ist ein Beispiel für eine Bibliotheksfunktion.
void fnpEpMIME()
{
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c59a9aa9-7177-49dd-9f65-bf051ca8bab4}</ProjectGuid>
<RootNamespace>pEpMIME</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\pEpEngine\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>cd $(ProjectDir)..\..\pEpEngine\src &amp;&amp; nmake /f NMakefile install_headers</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\pEpEngine\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>cd $(ProjectDir)..\..\pEpEngine\src &amp;&amp; nmake /f NMakefile install_headers</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\src\attachment.hh" />
<ClInclude Include="..\src\base64.hh" />
<ClInclude Include="..\src\base64.hxx" />
<ClInclude Include="..\src\bodygenerator.hh" />
<ClInclude Include="..\src\bodyparser.hh" />
<ClInclude Include="..\src\headerparser.hh" />
<ClInclude Include="..\src\header_generator.hh" />
<ClInclude Include="..\src\message.hh" />
<ClInclude Include="..\src\mime_headers.hh" />
<ClInclude Include="..\src\nfc.hh" />
<ClInclude Include="..\src\nfc_sets.hh" />
<ClInclude Include="..\src\nulllogger.hh" />
<ClInclude Include="..\src\parse_address.hh" />
<ClInclude Include="..\src\parse_timestamp.hh" />
<ClInclude Include="..\src\pEpMIME.hh" />
<ClInclude Include="..\src\pEpMIME_internal.hh" />
<ClInclude Include="..\src\print_message.hh" />
<ClInclude Include="..\src\quoted_printable.hh" />
<ClInclude Include="..\src\quoted_printable.hxx" />
<ClInclude Include="..\src\rules.hh" />
<ClInclude Include="..\src\string_case.hh" />
<ClInclude Include="..\src\to_utf8.hh" />
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\attachment.cc" />
<ClCompile Include="..\src\base64.cc" />
<ClCompile Include="..\src\bodygenerator.cc" />
<ClCompile Include="..\src\bodyparser.cc" />
<ClCompile Include="..\src\fuzz.cc" />
<ClCompile Include="..\src\headerparser.cc" />
<ClCompile Include="..\src\header_generator.cc" />
<ClCompile Include="..\src\message.cc" />
<ClCompile Include="..\src\mime_headers.cc" />
<ClCompile Include="..\src\nfc.cc" />
<ClCompile Include="..\src\nfc_sets.cc" />
<ClCompile Include="..\src\nulllogger.cc" />
<ClCompile Include="..\src\parse_address.cc" />
<ClCompile Include="..\src\parse_timestamp.cc" />
<ClCompile Include="..\src\pEpEngine_mime.cc" />
<ClCompile Include="..\src\pEpMIME.cc" />
<ClCompile Include="..\src\pEpMIME_internal.cc" />
<ClCompile Include="..\src\print_message.cc" />
<ClCompile Include="..\src\quoted_printable.cc" />
<ClCompile Include="..\src\rules.cc" />
<ClCompile Include="..\src\to_utf8.cc" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="pEpMIME.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\Makefile" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.redist.1.14.0.11\build\native\libiconv.redist.targets" Condition="Exists('..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.redist.1.14.0.11\build\native\libiconv.redist.targets')" />
<Import Project="..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.1.14.0.11\build\native\libiconv.targets" Condition="Exists('..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.1.14.0.11\build\native\libiconv.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Verwenden Sie die Wiederherstellung von NuGet-Paketen, um die fehlenden Dateien herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.redist.1.14.0.11\build\native\libiconv.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.redist.1.14.0.11\build\native\libiconv.redist.targets'))" />
<Error Condition="!Exists('..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.1.14.0.11\build\native\libiconv.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\WindowsDesktopAdapterSolution\WindowsDesktopAdapter\packages\libiconv.1.14.0.11\build\native\libiconv.targets'))" />
</Target>
</Project>

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="libiconv" version="1.14.0.11" targetFramework="native" />
<package id="libiconv.redist" version="1.14.0.11" targetFramework="native" />
</packages>

@ -0,0 +1,5 @@
// pch.cpp: Quelldatei, die dem vorkompilierten Header entspricht
#include "pch.h"
// Bei der Verwendung vorkompilierter Header ist diese Quelldatei für eine erfolgreiche Kompilierung erforderlich.

@ -0,0 +1,13 @@
// pch.h: Dies ist eine vorkompilierte Headerdatei.
// Die unten aufgeführten Dateien werden nur einmal kompiliert, um die Buildleistung für zukünftige Builds zu verbessern.
// Dies wirkt sich auch auf die IntelliSense-Leistung aus, Codevervollständigung und viele Features zum Durchsuchen von Code eingeschlossen.
// Die hier aufgeführten Dateien werden jedoch ALLE neu kompiliert, wenn mindestens eine davon zwischen den Builds aktualisiert wird.
// Fügen Sie hier keine Dateien hinzu, die häufig aktualisiert werden sollen, da sich so der Leistungsvorteil ins Gegenteil verkehrt.
#ifndef PCH_H
#define PCH_H
// Fügen Sie hier Header hinzu, die vorkompiliert werden sollen.
#include "framework.h"
#endif //PCH_H
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